Elaris world illustration - Steampunk theme
Steampunk

Elaris

I
ItsKingKilam

Elaris stands in an industrial revolution, while magic remains, technology is rapidly reshaping life


Author's Note: Author's Notes for Players: Welcome to Elaris, a world in the throes of transformation. Once ruled by powerful mages and dominated by arcane traditions, Elaris is now embracing the tides of change brought by an industrial revolution. Steam engines hum where magic once ruled unchallenged, and airships, trains, and arcane-powered firearms are redefining how people live and fight. While the old ways of magic still hold sway in some parts of the world, the rise of technology is creating a new order, challenging the balance of power. In this world, you’ll encounter individuals who fiercely cling to tradition, while others are eager to explore the possibilities of innovation. This tension between the magical and mechanical will drive much of the story. Your characters will have the opportunity to navigate this shifting landscape, shaping the future of Elaris as they see fit. Whether you align with the arcane past or embrace the technological future, Elaris is a world ripe for exploration and reinvention. Choose your path wisely, as your decisions could change the course of history.
Played18 times
Cloned1 times
Created
195 days ago
Last Updated
82 days ago
VisibilityPublic
Speak with Plants
TransmutationLevel 3
Speak with Plants

Description

You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell's area within the past day, gaining information about creatures that have passed, weather, and other circumstances. You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example. Plants might be able to perform other tasks on your behalf, at the DM's discretion. The spell doesn't enable plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks. If a plant creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it. This spell can cause the plants created by the entangle spell to release a restrained creature.

Spell Details
Level3
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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