Steampunk
Elaris stands in an industrial revolution, while magic remains, technology is rapidly reshaping life
Author's Note: Author's Notes for Players:
Welcome to Elaris, a world in the throes of transformation. Once ruled by powerful mages and dominated by arcane traditions, Elaris is now embracing the tides of change brought by an industrial revolution. Steam engines hum where magic once ruled unchallenged, and airships, trains, and arcane-powered firearms are redefining how people live and fight. While the old ways of magic still hold sway in some parts of the world, the rise of technology is creating a new order, challenging the balance of power.
In this world, you’ll encounter individuals who fiercely cling to tradition, while others are eager to explore the possibilities of innovation. This tension between the magical and mechanical will drive much of the story. Your characters will have the opportunity to navigate this shifting landscape, shaping the future of Elaris as they see fit.
Whether you align with the arcane past or embrace the technological future, Elaris is a world ripe for exploration and reinvention. Choose your path wisely, as your decisions could change the course of history.
Played | 10 times |
Cloned | 1 times |
Created | 112 days ago |
Last Updated | 21 days ago |
Visibility | Public |
Locate Creature
Divination
Details
School | Divination |
Level | 4 |
Casting Time | 1 action |
Range | N/A |
Duration | Up to 1 hour |
Description
Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement. The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close-within 30 feet-at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature. This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.