Arkenwald is a rugged, war-torn land where gladiatorial combat reigns supreme.
Played | 53 times |
Cloned | 4 times |
Created | 255 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Description
The Drow Hunter is a cunning and agile foe, trained in the art of stealth and ambush. With their dark skin and white hair blending seamlessly into the shadows of the Underdark, these skilled hunters are masters of deception, using their surroundings to their advantage. They excel at tracking their prey through the dark tunnels and cavernous landscapes, employing both magic and martial prowess to bring down their targets efficiently.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Elvish, Undercommon, Common |
Armor Class | 15 |
HP Range | 75 - 85 (Avg: 80) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Dagger
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. On a hit, the target must succeed on a DC 15 Constitution saving throw or be poisoned until the end of its next turn.
Longbow
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Multiattack
The Drow Hunter makes two attacks: one with its dagger and one with its longbow.
Shadow Step (Recharge 5-6)
The Drow Hunter can teleport up to 60 feet to an unoccupied space that it can see, provided that both the space it is leaving and the space it is entering are in dim light or darkness.