Fantasy
Arkenwald is a rugged, war-torn land where gladiatorial combat reigns supreme.
Played | 53 times |
Cloned | 4 times |
Created | 255 days ago |
Last Updated | 82 days ago |
Visibility | Public |

HP Range70 - 90 (Avg: 80)
AC16
XP1800
Description
The Lizardman Bandit Chief commands a fearsome group of lizardmen and human bandits, instilling both fear and loyalty in his subordinates. With a sharp mind for tactics and an intimidating presence, he leads his band with calculated ruthlessness, often dealing with those who cross him swiftly and severely.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Draconic |
Defenses
Armor Class | 16 |
HP Range | 70 - 90 (Avg: 80) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Intimidating Roar
As an action, the chief can let out a terrifying roar. All foes within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.
Multiattack
The Lizardman Bandit Chief makes two attacks with his sword.
Sweeping Strike
The chief delivers a powerful strike with his sword, dealing 2d6+4 slashing damage and knocking a target prone on a successful hit.