Arkenwald world illustration - Fantasy theme
Fantasy

Arkenwald

D
Decimus

Arkenwald is a rugged, war-torn land where gladiatorial combat reigns supreme.

Played53 times
Cloned4 times
Created
255 days ago
Last Updated
82 days ago
VisibilityPublic
Lizardman Bandit Chief
CR 5Medium Humanoid
Lizardman Bandit Chief
HP Range70 - 90 (Avg: 80)
AC16
XP1800

Description

The Lizardman Bandit Chief commands a fearsome group of lizardmen and human bandits, instilling both fear and loyalty in his subordinates. With a sharp mind for tactics and an intimidating presence, he leads his band with calculated ruthlessness, often dealing with those who cross him swiftly and severely.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon, Draconic
Defenses
Armor Class16
HP Range70 - 90 (Avg: 80)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Intimidating Roar

As an action, the chief can let out a terrifying roar. All foes within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.

Multiattack

The Lizardman Bandit Chief makes two attacks with his sword.

Sweeping Strike

The chief delivers a powerful strike with his sword, dealing 2d6+4 slashing damage and knocking a target prone on a successful hit.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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