Arkenwald world illustration - Fantasy theme
Fantasy

Arkenwald

D
Decimus

Arkenwald is a rugged, war-torn land where gladiatorial combat reigns supreme.

Played53 times
Cloned4 times
Created
268 days ago
Last Updated
Yesterday
VisibilityPublic
Solar
CR 21Large Celestial
Solar
HP Range200 - 200 (Avg: 200)
AC20
XP50

Description

Solars are the most powerful of celestial beings, often regarded as the greatest champions of good in the cosmos. With their divine presence, they embody the virtues of justice and righteousness. Solars are known to descend from the higher planes to assist the worthy in their battles against evil, often taking on formidable foes with an unwavering resolve.

Details
SizeLarge
TypeCelestial
CR21
XP50
LanguagesCelestial, Common, Draconic, Infernal
Defenses
Armor Class20
HP Range200 - 200 (Avg: 200)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Blinding Gaze

Each creature of the Solar's choice that is within 30 feet of it and aware of it must succeed on a DC 24 Constitution saving throw or be blinded until the end of the Solar's next turn.

Divine Radiance (Recharge 5-6)

The Solar emits a burst of radiant energy in a 30-foot radius. Each creature in that area must make a DC 24 Dexterity saving throw, taking 55 (10d10) radiant damage on a failed save, or half as much damage on a successful one.

Longsword

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 7) radiant damage.

Multiattack

The Solar makes three melee attacks.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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