Arkenwald is a rugged, war-torn land where gladiatorial combat reigns supreme.
Played | 53 times |
Cloned | 4 times |
Created | 268 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
Solars are the most powerful of celestial beings, often regarded as the greatest champions of good in the cosmos. With their divine presence, they embody the virtues of justice and righteousness. Solars are known to descend from the higher planes to assist the worthy in their battles against evil, often taking on formidable foes with an unwavering resolve.
Size | Large |
Type | Celestial |
CR | 21 |
XP | 50 |
Languages | Celestial, Common, Draconic, Infernal |
Armor Class | 20 |
HP Range | 200 - 200 (Avg: 200) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Blinding Gaze
Each creature of the Solar's choice that is within 30 feet of it and aware of it must succeed on a DC 24 Constitution saving throw or be blinded until the end of the Solar's next turn.
Divine Radiance (Recharge 5-6)
The Solar emits a burst of radiant energy in a 30-foot radius. Each creature in that area must make a DC 24 Dexterity saving throw, taking 55 (10d10) radiant damage on a failed save, or half as much damage on a successful one.
Longsword
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 7) radiant damage.
Multiattack
The Solar makes three melee attacks.