Arkenwald world illustration - Fantasy theme
Fantasy

Arkenwald

D
Decimus

Arkenwald is a rugged, war-torn land where gladiatorial combat reigns supreme.

Played53 times
Cloned4 times
Created
255 days ago
Last Updated
82 days ago
VisibilityPublic
Blood Golem
CR 7Large Construct
Blood Golem
HP Range85 - 100 (Avg: 93)
AC17
XP3900

Description

The Blood Golem is a terrifying amalgamation of congealed blood and sinew, animated by dark magic. It embodies the very essence of vitality yet is devoid of life, capable of inflicting horrendous injuries with its powerful limbs. The golem's body continuously shifts, resembling a mass of ebbing red liquid held within a semi-solid form, exuding a stench of iron and decay.

Details
SizeLarge
TypeConstruct
CR7
XP3900
Languagesunderstands Common but cannot speak
Defenses
Armor Class17
HP Range85 - 100 (Avg: 93)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Blood Spray

The Blood Golem sprays a 15-foot cone of blood in front of it. Each creature in that area must make a DC 15 Constitution saving throw, taking 27 (6d8) necrotic damage on a failed save, or half as much damage on a successful one.

Rejuvenation

If the Blood Golem has at least 1 hit point at the start of its turn, it regains 10 hit points. If it is destroyed, it can reform in 1d10 days unless its heart, a magical crystal, is destroyed.

Slam

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 6) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service