Arkenwald is a rugged, war-torn land where gladiatorial combat reigns supreme.
Played | 53 times |
Cloned | 4 times |
Created | 255 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Description
The Blood Golem is a terrifying amalgamation of congealed blood and sinew, animated by dark magic. It embodies the very essence of vitality yet is devoid of life, capable of inflicting horrendous injuries with its powerful limbs. The golem's body continuously shifts, resembling a mass of ebbing red liquid held within a semi-solid form, exuding a stench of iron and decay.
Size | Large |
Type | Construct |
CR | 7 |
XP | 3900 |
Languages | understands Common but cannot speak |
Armor Class | 17 |
HP Range | 85 - 100 (Avg: 93) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Blood Spray
The Blood Golem sprays a 15-foot cone of blood in front of it. Each creature in that area must make a DC 15 Constitution saving throw, taking 27 (6d8) necrotic damage on a failed save, or half as much damage on a successful one.
Rejuvenation
If the Blood Golem has at least 1 hit point at the start of its turn, it regains 10 hit points. If it is destroyed, it can reform in 1d10 days unless its heart, a magical crystal, is destroyed.
Slam
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 6) bludgeoning damage.