Arkenwald is a rugged, war-torn land where gladiatorial combat reigns supreme.
Played | 53 times |
Cloned | 4 times |
Created | 255 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Description
The Bone Devil is a twisted, malevolent creature forged from the bones of the damned and the wicked. It serves the dark lords of the Nine Hells, creating an air of dread wherever it roams. With a calculating mind and a sadistic nature, it delights in tormenting mortals, often using its necromantic abilities to raise the fallen as an army of undead minions for its dark purposes.
Size | Medium |
Type | Fiend |
CR | 8 |
XP | 3900 |
Languages | Infernal, Common |
Armor Class | 15 |
HP Range | 67 - 75 (Avg: 71) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Infernal Magic
The Bone Devil can cast the following spells innately, requiring no material components: at will - *minor illusion*, *mage hand*; 3/day each - *darkness*, *fear*.
Multiattack
The Bone Devil makes two attacks with its claws and one use of its Tail.
Tail
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute.