Arkenwald world illustration - Fantasy theme
Fantasy

Arkenwald

D
Decimus

Arkenwald is a rugged, war-torn land where gladiatorial combat reigns supreme.

Played53 times
Cloned4 times
Created
255 days ago
Last Updated
82 days ago
VisibilityPublic
Hydra
CR 7Huge Dragon
Hydra
HP Range150 - 225 (Avg: 188)
AC15
XP2900

Description

A fearsome creature born from the darkest waters, the Hydra is a multi-headed serpent-like being that regenerates its lost heads with alarming speed. This ancient beast is a symbol of chaos and destruction, leaving devastation in its wake as it tangles through the wetlands and forests, seeking to devour anything that intrudes upon its territory. Each of its heads has the power to strike with venomous fangs, making it a terrifying opponent in combat.

Details
SizeHuge
TypeDragon
CR7
XP2900
LanguagesPrimordial
Defenses
Armor Class15
HP Range150 - 225 (Avg: 188)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 7 (2d6) poison damage.

Multiattack

The Hydra can make three attacks: two with its bite and one with its tail.

Regenerate Head

When a Hydra loses a head, it regains one at the start of its next turn, unless it has lost all its heads.

Tail Swipe

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 5) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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