Arkenwald is a rugged, war-torn land where gladiatorial combat reigns supreme.
Played | 53 times |
Cloned | 4 times |
Created | 255 days ago |
Last Updated | 82 days ago |
Visibility | Public |
Description
A fearsome creature born from the darkest waters, the Hydra is a multi-headed serpent-like being that regenerates its lost heads with alarming speed. This ancient beast is a symbol of chaos and destruction, leaving devastation in its wake as it tangles through the wetlands and forests, seeking to devour anything that intrudes upon its territory. Each of its heads has the power to strike with venomous fangs, making it a terrifying opponent in combat.
Size | Huge |
Type | Dragon |
CR | 7 |
XP | 2900 |
Languages | Primordial |
Armor Class | 15 |
HP Range | 150 - 225 (Avg: 188) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 7 (2d6) poison damage.
Multiattack
The Hydra can make three attacks: two with its bite and one with its tail.
Regenerate Head
When a Hydra loses a head, it regains one at the start of its next turn, unless it has lost all its heads.
Tail Swipe
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 5) bludgeoning damage.