Arkenwald is a rugged, war-torn land where gladiatorial combat reigns supreme.
Played | 53 times |
Cloned | 4 times |
Created | 255 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Description
The Archmage is the lingering essence of a once-powerful wizard, now transformed into a malevolent entity that preys upon the life force of the living. Cloaked in tattered robes that seem to shimmer with a faint ethereal light, this spectral being commands a potent blend of arcane magic and dark energies. The air around it is charged with an otherworldly aura, causing nearby candles to flicker and shadows to dance erratically.
Size | Medium |
Type | Humanoid |
CR | 10 |
XP | 5900 |
Languages | Common, Celestial, Infernal |
Armor Class | 15 |
HP Range | 112 - 128 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Arcane Blast
The Archmage unleashes a blast of arcane energy in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 36 (8d8) force damage on a failed save, or half as much damage on a successful one.
Life Drain
The Specter reaches out to siphon life from a creature within 30 feet. The target must succeed on a DC 16 Constitution saving throw or take 27 (6d8) necrotic damage, and the Archmage regains hit points equal to the damage dealt.
Retaliation
When hit by a melee attack, the Specter can use its reaction to deal 10 (3d6) psychic damage to the attacker.