Arkenwald world illustration - Fantasy theme
Fantasy

Arkenwald

D
Decimus

Arkenwald is a rugged, war-torn land where gladiatorial combat reigns supreme.

Played53 times
Cloned4 times
Created
255 days ago
Last Updated
82 days ago
VisibilityPublic
Archmage
CR 10Medium Humanoid
Archmage
HP Range112 - 128 (Avg: 120)
AC15
XP5900

Description

The Archmage is the lingering essence of a once-powerful wizard, now transformed into a malevolent entity that preys upon the life force of the living. Cloaked in tattered robes that seem to shimmer with a faint ethereal light, this spectral being commands a potent blend of arcane magic and dark energies. The air around it is charged with an otherworldly aura, causing nearby candles to flicker and shadows to dance erratically.

Details
SizeMedium
TypeHumanoid
CR10
XP5900
LanguagesCommon, Celestial, Infernal
Defenses
Armor Class15
HP Range112 - 128 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Arcane Blast

The Archmage unleashes a blast of arcane energy in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 36 (8d8) force damage on a failed save, or half as much damage on a successful one.

Life Drain

The Specter reaches out to siphon life from a creature within 30 feet. The target must succeed on a DC 16 Constitution saving throw or take 27 (6d8) necrotic damage, and the Archmage regains hit points equal to the damage dealt.

Retaliation

When hit by a melee attack, the Specter can use its reaction to deal 10 (3d6) psychic damage to the attacker.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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