Arkenwald is a rugged, war-torn land where gladiatorial combat reigns supreme.
Played | 53 times |
Cloned | 4 times |
Created | 255 days ago |
Last Updated | 82 days ago |
Visibility | Public |
Description
The Balor is a nightmarish embodiment of chaos and destruction, often serving as a general in the armies of the Abyss. With its flaming body and fierce demeanor, it leaves a trail of smoke and ash in its wake. Balors are known to spread fear and despair among their enemies with their unparalleled strength and malevolence.
Size | Huge |
Type | Fiend |
CR | 19 |
XP | 22000 |
Languages | Abyssal, Infernal, telepathy 120 ft. |
Armor Class | 19 |
HP Range | 262 - 262 (Avg: 262) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Fire Aura
At the start of each of its turns, the Balor deals 10 (3d6) fire damage to any creature within 10 feet of it.
Fire Whip
Melee Weapon Attack: +10 to hit, reach 30 ft., one target. Hit: 19 (3d6 + 10) slashing damage plus 14 (4d6) fire damage. If the target is Large or smaller, it must succeed on a DC 21 Strength saving throw or be pulled up to 30 feet closer to the Balor.
Flame Sword
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d6 + 10) slashing damage plus 10 (3d6) fire damage.
Multiattack
The Balor makes two attacks with its sword and uses its fire whip if it hasn’t already.
Teleport
The Balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.