
Necromancy
a magic world with many spicies living together where necromencer are forbidden and killed when see.
Author's Note: its for a necromencer jurney
Played | 8 times |
Cloned | 1 times |
Created | 81 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC12
XP200
Description
A grotesque, decaying corpse that shuffles mindlessly in search of living flesh. Its skin hangs loosely, revealing muscle and bone beneath, and its eyes glow with a faint, unnatural light.
Details
Size | Medium |
Type | Undead |
CR | 1 |
XP | 200 |
Languages | Understands the languages it knew in life but cannot speak. |
Defenses
Armor Class | 12 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | Fire |
Damage Resistances | Bludgeoning, Piercing, Slashing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Charmed, Frightened, Paralyzed, Petrified, Poisoned, Stunned |
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be infected with a zombie plague.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.