
Necromancy
a magic world with many spicies living together where necromencer are forbidden and killed when see.
Author's Note: its for a necromencer jurney
Played | 8 times |
Cloned | 1 times |
Created | 81 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC15
XP700
Description
The Bone Sentinel is a skeletal guardian, animated by dark magic to protect ancient tombs and treasures. Its hollow eye sockets glow with an eerie blue light, and it wields a rusted sword that seems to absorb light.
Details
Size | Medium |
Type | Undead |
CR | 3 |
XP | 700 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | Bludgeoning |
Damage Resistances | Piercing, Slashing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Charmed, Deafened, Frightened, Paralyzed, Poisoned |
Actions
Bone Shard
The Bone Sentinel hurls a shard of its own bone at a target within 30 feet, dealing 2d6 necrotic damage on a hit.
Longsword Attack
The Bone Sentinel makes a melee attack with its rusted longsword, dealing 1d8 + 2 slashing damage.