
Necromancy
a magic world with many spicies living together where necromencer are forbidden and killed when see.
Author's Note: its for a necromencer jurney
Played | 8 times |
Cloned | 1 times |
Created | 81 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range60 - 120 (Avg: 90)
AC15
XP3900
Description
A once-powerful mage who delved too deeply into forbidden magic, the Necromancer Wraith now roams the world as a vengeful spirit. It seeks to reclaim its lost power and punish the living for their ignorance of the dark arts.
Details
Size | Medium |
Type | Undead |
CR | 8 |
XP | 3900 |
Languages | Common, Infernal, Abyssal |
Defenses
Armor Class | 15 |
HP Range | 60 - 120 (Avg: 90) |
Damage Vulnerabilities | Radiant |
Damage Resistances | Necrotic, Poison |
Damage Immunities | Poison, Psychic |
Condition Immunities | Charmed, Deafened, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Stunned |
Actions
Life Drain
Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 27 (5d10) necrotic damage, and the target must succeed on a DC 16 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken.
Summon Undead
The Necromancer Wraith can summon 1d4 skeletons or zombies to fight alongside it. The undead remain for 1 minute or until they are destroyed.