
a magic world with many spicies living together where necromencer are forbidden and killed when see.
Played | 8 times |
Cloned | 1 times |
Created | 81 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
A terrifying entity from the depths of the Abyss, the Demogorgon embodies chaos and destruction. With two massive heads, each representing a different aspect of madness, it seeks to dominate and consume all that stands in its way.
Size | Huge |
Type | Fiend |
CR | 25 |
XP | 100000 |
Languages | Abyssal, telepathy 120 ft. |
Armor Class | 22 |
HP Range | 450 - 550 (Avg: 500) |
Damage Vulnerabilities | Radiant |
Damage Resistances | Cold, Fire |
Damage Immunities | Poison, Psychic |
Condition Immunities | Charmed, Frightened, Paralyzed |
Bite
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) piercing damage.
Legendary Actions
The Demogorgon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn.
Madness Aura
Any creature that starts its turn within 30 feet of the Demogorgon must succeed on a DC 22 Wisdom saving throw or be affected by the confusion spell for 1 minute.
Multiattack
The Demogorgon makes three attacks: one with its bite and two with its tentacles.
Tentacle
Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 7) bludgeoning damage and the target is grappled (escape DC 22).