
Necromancy
a magic world with many spicies living together where necromencer are forbidden and killed when see.
Author's Note: its for a necromencer jurney
Played | 8 times |
Cloned | 1 times |
Created | 81 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range120 - 180 (Avg: 150)
AC15
XP3900
Description
A hulking brute of ice and snow, the Frost Ogre is a fearsome creature that roams the frozen tundras. With a heart as cold as the winter winds, it preys on unwary travelers and defends its territory fiercely.
Details
Size | Huge |
Type | Giant |
CR | 7 |
XP | 3900 |
Languages | None |
Defenses
Armor Class | 15 |
HP Range | 120 - 180 (Avg: 150) |
Damage Vulnerabilities | Fire |
Damage Resistances | Cold |
Damage Immunities | Poison |
Condition Immunities | Charmed, Frightened |
Actions
Frost Breath (Recharge 5-6)
The Frost Ogre exhales a blast of frigid air in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 6d8 cold damage on a failed save, or half as much damage on a successful one.
Ice Slam
The Frost Ogre slams its icy fist down on a target, dealing 3d10 + 8 bludgeoning damage and 2d6 cold damage.