
Necromancy
a magic world with many spicies living together where necromencer are forbidden and killed when see.
Author's Note: its for a necromencer jurney
Played | 8 times |
Cloned | 1 times |
Created | 78 days ago |
Last Updated | 69 days ago |
Visibility | Public |

HP Range70 - 100 (Avg: 85)
AC15
XP1600
Description
A hulking figure made entirely of compacted earth and stones, the Dirt Golem is a guardian of the land, animated by ancient magic. It moves with a slow, deliberate grace, leaving a trail of disturbed soil in its wake.
Details
Size | Large |
Type | Construct |
CR | 5 |
XP | 1600 |
Languages | Understands Common but cannot speak. |
Defenses
Armor Class | 15 |
HP Range | 70 - 100 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | Bludgeoning, Piercing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned |
Actions
Earth Slam
The Dirt Golem slams its fist into the ground, creating a shockwave that deals 2d10 bludgeoning damage to all creatures within a 10-foot radius.
Mud Grasp
The Dirt Golem reaches out with a hand of mud, attempting to grapple a target. On a hit, the target is restrained until the grapple ends.