
Necromancy
a magic world with many spicies living together where necromencer are forbidden and killed when see.
Author's Note: its for a necromencer jurney
Played | 8 times |
Cloned | 1 times |
Created | 81 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range150 - 150 (Avg: 150)
AC17
XP2900
Description
A massive construct made of ancient wood and vines, the Tree Golem serves as a guardian of the forest. It is imbued with the essence of nature, protecting its domain from intruders and those who would harm the environment.
Details
Size | Large |
Type | Construct |
CR | 7 |
XP | 2900 |
Languages | None |
Defenses
Armor Class | 17 |
HP Range | 150 - 150 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | Bludgeoning, Piercing, Slashing |
Damage Immunities | None |
Condition Immunities | Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned, Unconscious |
Actions
Entangling Roots
The Tree Golem can cause roots to sprout in a 20-foot radius around it. Each creature in that area must succeed on a DC 16 Strength saving throw or be restrained for 1 minute. A restrained creature can use its action to make a Strength check against the DC to free itself.
Multiattack
The Tree Golem makes two slam attacks.
Slam
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 6) bludgeoning damage.