dark fantasy and apocalypse world illustration - Necromancy theme
Necromancy

dark fantasy and apocalypse

w
wither704

a magic world with many spicies living together where necromencer are forbidden and killed when see.


Author's Note: its for a necromencer jurney
Played8 times
Cloned1 times
Created
81 days ago
Last Updated
1 days ago
VisibilityPublic
Mud Golem
CR 5Large Construct
Mud Golem
HP Range120 - 120 (Avg: 120)
AC15
XP1800

Description

A hulking mass of wet earth and clay, the Mud Golem is animated by dark magic. It moves with a slow, deliberate grace, leaving a trail of muddy footprints in its wake.

Details
SizeLarge
TypeConstruct
CR5
XP1800
LanguagesUnderstands Common but cannot speak.
Defenses
Armor Class15
HP Range120 - 120 (Avg: 120)
Damage VulnerabilitiesFire
Damage ResistancesBludgeoning, Piercing, Slashing
Damage ImmunitiesPoison, Psychic
Condition ImmunitiesBlinded, Charmed, Deafened, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Actions

Magic Resistance

The Mud Golem has advantage on saving throws against spells and other magical effects.

Mud Form

The Mud Golem can reshape its body to squeeze through tight spaces, allowing it to move through openings as small as 1 foot wide.

Mud Slam

The Mud Golem slams its muddy fist down on a target, dealing 2d10 bludgeoning damage. This attack can only be made against creatures within 5 feet.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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