
Necromancy
a magic world with many spicies living together where necromencer are forbidden and killed when see.
Author's Note: its for a necromencer jurney
Played | 8 times |
Cloned | 1 times |
Created | 81 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range120 - 120 (Avg: 120)
AC15
XP1800
Description
A hulking mass of wet earth and clay, the Mud Golem is animated by dark magic. It moves with a slow, deliberate grace, leaving a trail of muddy footprints in its wake.
Details
Size | Large |
Type | Construct |
CR | 5 |
XP | 1800 |
Languages | Understands Common but cannot speak. |
Defenses
Armor Class | 15 |
HP Range | 120 - 120 (Avg: 120) |
Damage Vulnerabilities | Fire |
Damage Resistances | Bludgeoning, Piercing, Slashing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Blinded, Charmed, Deafened, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious |
Actions
Magic Resistance
The Mud Golem has advantage on saving throws against spells and other magical effects.
Mud Form
The Mud Golem can reshape its body to squeeze through tight spaces, allowing it to move through openings as small as 1 foot wide.
Mud Slam
The Mud Golem slams its muddy fist down on a target, dealing 2d10 bludgeoning damage. This attack can only be made against creatures within 5 feet.