
Necromancy
a magic world with many spicies living together where necromencer are forbidden and killed when see.
Author's Note: its for a necromencer jurney
Played | 8 times |
Cloned | 1 times |
Created | 81 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC15
XP3900
Description
The Abyssal Tide is a powerful water elemental that embodies the fury of the ocean's depths. It can manipulate water to create devastating waves and whirlpools, drawing in unsuspecting foes.
Details
Size | Large |
Type | Elemental |
CR | 7 |
XP | 3900 |
Languages | Aquan |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Bludgeoning, Piercing, Slashing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Grappled, Prone, Restrained |
Actions
Water Whip
The Abyssal Tide lashes out with a tendril of water, making a melee attack against a target within 30 feet. On a hit, the target takes 2d10 bludgeoning damage and must succeed on a Strength saving throw or be pulled 10 feet closer.
Whirlpool
The Abyssal Tide creates a swirling vortex of water in a 20-foot radius centered on itself. Creatures in the area must succeed on a Strength saving throw or take 4d8 bludgeoning damage and be restrained until the end of their next turn.