Dark fantasy world illustration - Fantasy theme
Fantasy

Dark fantasy

M
Milka2002

Zahednaria. Ancient Slavic dark fantasy. Demons have destroyed most of the world.


Author's Note: World: The name of the world: Zahednaria. Theme: Ancient Slavic dark fantasy. Races: there are a lot of supernatural races, there are few people left. The world of Zahednari is a world of cruelty, fear and hopelessness. Locations: Yarogor. Zlatogorye. Chernoborye. Problems: Demons have destroyed most of the world. Anyone who practices magic is subject to mutation. The undead roam the world calmly, not even hiding. The ancient gods hide their essence. The general mood : Distrust and suspicion: Every person is a potential traitor, a demon possessed, a mutant, or just a weakling who will drag you to the bottom. Openness and sincerity are luxuries that few people can afford. You can help others only when it is beneficial or necessary for your own survival. Everyone is distrustful, cautious. Anyone who shows magical abilities is terrifying. Many people, broken by the brutality of the world, lose hope for the best.
Played3 times
Cloned0 times
Created
85 days ago
Last Updated
2 days ago
VisibilityPublic
Colossal Webspinner
CR 6Large Beast
Colossal Webspinner
HP Range100 - 140 (Avg: 120)
AC15
XP2300

Description

The Colossal Webspinner is a massive arachnid that lurks in the shadows of dense forests and dark caves. Its venomous bite can paralyze prey, and its webs are known to ensnare even the strongest adventurers.

Details
SizeLarge
TypeBeast
CR6
XP2300
Languagesunderstands Common but cannot speak
Defenses
Armor Class15
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesBludgeoning, Piercing
Damage ImmunitiesPoison
Condition ImmunitiesPoisoned
Actions

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 6) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute.

Web (Recharge 5-6)

The spider shoots a mass of webbing at a creature within 30 feet. The target must succeed on a DC 15 Dexterity saving throw or be restrained. A restrained target can use its action to make a Strength check against the DC to free itself.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service