Fantasy
Zahednaria. Ancient Slavic dark fantasy. Demons have destroyed most of the world.
Author's Note: World: The name of the world: Zahednaria. Theme: Ancient Slavic dark fantasy. Races: there are a lot of supernatural races, there are few people left. The world of Zahednari is a world of cruelty, fear and hopelessness. Locations: Yarogor. Zlatogorye. Chernoborye. Problems: Demons have destroyed most of the world. Anyone who practices magic is subject to mutation. The undead roam the world calmly, not even hiding. The ancient gods hide their essence. The general mood : Distrust and suspicion: Every person is a potential traitor, a demon possessed, a mutant, or just a weakling who will drag you to the bottom. Openness and sincerity are luxuries that few people can afford. You can help others only when it is beneficial or necessary for your own survival. Everyone is distrustful, cautious. Anyone who shows magical abilities is terrifying. Many people, broken by the brutality of the world, lose hope for the best.
Played | 3 times |
Cloned | 0 times |
Created | 85 days ago |
Last Updated | 2 days ago |
Visibility | Public |

HP Range250 - 350 (Avg: 300)
AC18
XP13000
Description
The Tri-Serpent is a colossal three-headed serpent that dwells in the depths of ancient oceans and rivers. It is known for its ferocity and cunning, often ambushing unsuspecting prey with its multiple heads.
Details
Size | Huge |
Type | Monstrosity |
CR | 15 |
XP | 13000 |
Languages | None |
Defenses
Armor Class | 18 |
HP Range | 250 - 350 (Avg: 300) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Cold, Fire |
Damage Immunities | Poison |
Condition Immunities | Grappled, Paralyzed |
Actions
Constrict
The Tri-Serpent can attempt to grapple a creature within 10 feet, dealing 4d10 bludgeoning damage if it succeeds.
Multi-Headed Bite
The Tri-Serpent can make three bite attacks, one from each head, dealing 3d10 piercing damage on a hit.
Tail Sweep
The Tri-Serpent can sweep its tail in a 15-foot cone, forcing creatures in that area to make a Dexterity saving throw or take 6d10 bludgeoning damage.