Fantasy
Zahednaria. Ancient Slavic dark fantasy. Demons have destroyed most of the world.
Author's Note: World: The name of the world: Zahednaria. Theme: Ancient Slavic dark fantasy. Races: there are a lot of supernatural races, there are few people left. The world of Zahednari is a world of cruelty, fear and hopelessness. Locations: Yarogor. Zlatogorye. Chernoborye. Problems: Demons have destroyed most of the world. Anyone who practices magic is subject to mutation. The undead roam the world calmly, not even hiding. The ancient gods hide their essence. The general mood : Distrust and suspicion: Every person is a potential traitor, a demon possessed, a mutant, or just a weakling who will drag you to the bottom. Openness and sincerity are luxuries that few people can afford. You can help others only when it is beneficial or necessary for your own survival. Everyone is distrustful, cautious. Anyone who shows magical abilities is terrifying. Many people, broken by the brutality of the world, lose hope for the best.
Played | 3 times |
Cloned | 0 times |
Created | 85 days ago |
Last Updated | 2 days ago |
Visibility | Public |

HP Range70 - 80 (Avg: 75)
AC15
XP1800
Description
The Aqua Serpent is a mystical creature that glides through the air and water with grace. It is known for its mesmerizing scales that shimmer like the surface of a sunlit ocean.
Details
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | understands Aquan but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 70 - 80 (Avg: 75) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Cold, Bludgeoning |
Damage Immunities | Poison |
Condition Immunities | Grappled, Prone |
Actions
Constrict
The Aqua Serpent can attempt to constrict a creature it has grappled. The target must succeed on a DC 15 Strength saving throw or take 2d10 bludgeoning damage and be restrained until the end of its next turn.
Water Jet
The Aqua Serpent can unleash a powerful jet of water in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Strength saving throw, taking 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.