Dark fantasy world illustration - Fantasy theme
Fantasy

Dark fantasy

M
Milka2002

Zahednaria. Ancient Slavic dark fantasy. Demons have destroyed most of the world.


Author's Note: World: The name of the world: Zahednaria. Theme: Ancient Slavic dark fantasy. Races: there are a lot of supernatural races, there are few people left. The world of Zahednari is a world of cruelty, fear and hopelessness. Locations: Yarogor. Zlatogorye. Chernoborye. Problems: Demons have destroyed most of the world. Anyone who practices magic is subject to mutation. The undead roam the world calmly, not even hiding. The ancient gods hide their essence. The general mood : Distrust and suspicion: Every person is a potential traitor, a demon possessed, a mutant, or just a weakling who will drag you to the bottom. Openness and sincerity are luxuries that few people can afford. You can help others only when it is beneficial or necessary for your own survival. Everyone is distrustful, cautious. Anyone who shows magical abilities is terrifying. Many people, broken by the brutality of the world, lose hope for the best.
Played3 times
Cloned0 times
Created
85 days ago
Last Updated
2 days ago
VisibilityPublic
Aqua Serpent
CR 5Medium Monstrosity
Aqua Serpent
HP Range70 - 80 (Avg: 75)
AC15
XP1800

Description

The Aqua Serpent is a mystical creature that glides through the air and water with grace. It is known for its mesmerizing scales that shimmer like the surface of a sunlit ocean.

Details
SizeMedium
TypeMonstrosity
CR5
XP1800
Languagesunderstands Aquan but cannot speak
Defenses
Armor Class15
HP Range70 - 80 (Avg: 75)
Damage VulnerabilitiesLightning
Damage ResistancesCold, Bludgeoning
Damage ImmunitiesPoison
Condition ImmunitiesGrappled, Prone
Actions

Constrict

The Aqua Serpent can attempt to constrict a creature it has grappled. The target must succeed on a DC 15 Strength saving throw or take 2d10 bludgeoning damage and be restrained until the end of its next turn.

Water Jet

The Aqua Serpent can unleash a powerful jet of water in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Strength saving throw, taking 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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