Fantasy
Zahednaria. Ancient Slavic dark fantasy. Demons have destroyed most of the world.
Author's Note: World: The name of the world: Zahednaria. Theme: Ancient Slavic dark fantasy. Races: there are a lot of supernatural races, there are few people left. The world of Zahednari is a world of cruelty, fear and hopelessness. Locations: Yarogor. Zlatogorye. Chernoborye. Problems: Demons have destroyed most of the world. Anyone who practices magic is subject to mutation. The undead roam the world calmly, not even hiding. The ancient gods hide their essence. The general mood : Distrust and suspicion: Every person is a potential traitor, a demon possessed, a mutant, or just a weakling who will drag you to the bottom. Openness and sincerity are luxuries that few people can afford. You can help others only when it is beneficial or necessary for your own survival. Everyone is distrustful, cautious. Anyone who shows magical abilities is terrifying. Many people, broken by the brutality of the world, lose hope for the best.
Played | 3 times |
Cloned | 0 times |
Created | 85 days ago |
Last Updated | 2 days ago |
Visibility | Public |

HP Range75 - 95 (Avg: 85)
AC15
XP1800
Description
Aqua Nymphs are ethereal beings that embody the essence of freshwater. They are known for their enchanting beauty and their ability to manipulate water, often using it to protect their domains or lure unsuspecting travelers.
Details
Size | Medium |
Type | Fey |
CR | 5 |
XP | 1800 |
Languages | Common, Sylvan |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Cold, Bludgeoning |
Damage Immunities | Poison |
Condition Immunities | Charmed |
Actions
Charm Water
The Aqua Nymph can charm a creature within 30 feet, forcing it to make a Wisdom saving throw or be charmed for 1 minute.
Water Blast
The Aqua Nymph can unleash a blast of water, dealing 3d8 bludgeoning damage to a target within 60 feet (Dexterity save for half damage).
Water Manipulation
The Aqua Nymph can control water within a 30-foot radius, creating difficult terrain or forming water barriers.