Dark fantasy world illustration - Fantasy theme
Fantasy

Dark fantasy

M
Milka2002

Zahednaria. Ancient Slavic dark fantasy. Demons have destroyed most of the world.


Author's Note: World: The name of the world: Zahednaria. Theme: Ancient Slavic dark fantasy. Races: there are a lot of supernatural races, there are few people left. The world of Zahednari is a world of cruelty, fear and hopelessness. Locations: Yarogor. Zlatogorye. Chernoborye. Problems: Demons have destroyed most of the world. Anyone who practices magic is subject to mutation. The undead roam the world calmly, not even hiding. The ancient gods hide their essence. The general mood : Distrust and suspicion: Every person is a potential traitor, a demon possessed, a mutant, or just a weakling who will drag you to the bottom. Openness and sincerity are luxuries that few people can afford. You can help others only when it is beneficial or necessary for your own survival. Everyone is distrustful, cautious. Anyone who shows magical abilities is terrifying. Many people, broken by the brutality of the world, lose hope for the best.
Played3 times
Cloned0 times
Created
85 days ago
Last Updated
2 days ago
VisibilityPublic
Water Wraith
CR 5Medium Undead
Water Wraith
HP Range75 - 95 (Avg: 85)
AC15
XP1800

Description

The Water Wraith is a mysterious entity that embodies the essence of water, appearing as a young, naked man with flowing green hair and vibrant green eyes. He is known to lure travelers into the depths of lakes and rivers, where he can drain their life force.

Details
SizeMedium
TypeUndead
CR5
XP1800
LanguagesAquan, Common
Defenses
Armor Class15
HP Range75 - 95 (Avg: 85)
Damage VulnerabilitiesLightning
Damage ResistancesCold, Bludgeoning
Damage ImmunitiesPoison, Psychic
Condition ImmunitiesGrappled, Prone
Actions

Drowning Grasp

The Water Wraith reaches out to grab a target within 10 feet, forcing them to make a DC 15 Strength saving throw or take 3d8 cold damage and be grappled.

Illusory Lure

The Water Wraith creates an illusion of a beautiful oasis, compelling creatures within 30 feet to make a DC 16 Wisdom saving throw or be drawn towards it.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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