Dark fantasy world illustration - Fantasy theme
Fantasy

Dark fantasy

M
Milka2002

Zahednaria. Ancient Slavic dark fantasy. Demons have destroyed most of the world.


Author's Note: World: The name of the world: Zahednaria. Theme: Ancient Slavic dark fantasy. Races: there are a lot of supernatural races, there are few people left. The world of Zahednari is a world of cruelty, fear and hopelessness. Locations: Yarogor. Zlatogorye. Chernoborye. Problems: Demons have destroyed most of the world. Anyone who practices magic is subject to mutation. The undead roam the world calmly, not even hiding. The ancient gods hide their essence. The general mood : Distrust and suspicion: Every person is a potential traitor, a demon possessed, a mutant, or just a weakling who will drag you to the bottom. Openness and sincerity are luxuries that few people can afford. You can help others only when it is beneficial or necessary for your own survival. Everyone is distrustful, cautious. Anyone who shows magical abilities is terrifying. Many people, broken by the brutality of the world, lose hope for the best.
Played3 times
Cloned0 times
Created
85 days ago
Last Updated
2 days ago
VisibilityPublic
Starving Vampire
CR 3Medium Undead
Starving Vampire
HP Range40 - 50 (Avg: 45)
AC14
XP700

Description

A once-mighty vampire now reduced to a gaunt, desperate creature, driven by an insatiable hunger for blood. Its weakened state makes it more cunning and unpredictable, relying on stealth and trickery to ensnare its prey.

Details
SizeMedium
TypeUndead
CR3
XP700
LanguagesCommon, Infernal
Defenses
Armor Class14
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesRadiant
Damage ResistancesNecrotic, Bludgeoning
Damage ImmunitiesPoison
Condition ImmunitiesCharmed, Frightened
Actions

Blood Drain

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) necrotic damage, and the vampire regains hit points equal to the damage dealt.

Charm Victim

The vampire targets one humanoid it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be charmed for 1 hour. The charmed target regards the vampire as a trusted friend.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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