Dungeon Kingdom world illustration - Dungeon Crawler theme
Dungeon Crawler

Dungeon Kingdom

M
MariusMatinusMarkus

A vast dungeon, full of treasures and dangers, who knows if you will live long to find the exit.

Played31 times
Cloned4 times
Created
261 days ago
Last Updated
9 days ago
VisibilityPublic
Queen Zarathra
CR 25Huge Dragon
Queen Zarathra
HP Range400 - 450 (Avg: 425)
AC22
XP100000

Description

Queen Zarathra, the Ancient Red Dragoness of the Dungeon Kingdom, exudes an elegant aura wrapped in a mischievous charm. Her buxom figure, draped in shimmering jewels, commands the attention of all who dwell in her realm. While she possesses a playful and charismatic demeanor that lures adventurers in, beneath the surface lies a shrewd intellect and perceptiveness that make her a force to be reckoned with. Intimidation comes naturally to her, often delivered through playful teasing rather than brute force. While not inherently evil, her vanity and selfishness prioritize her glittering hoard and her desire for admiration above all else.

Details
SizeHuge
TypeDragon
CR25
XP100000
LanguagesCommon, Draconic
Defenses
Armor Class22
HP Range400 - 450 (Avg: 425)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 3d10 + 8 piercing damage.

Body Slam

Zarathra makes a full-body attack against a creature within 10 feet. The target must succeed on a DC 24 Strength saving throw or take 4d10 + 10 bludgeoning damage and be knocked prone.

Claw

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 2d10 + 8 slashing damage.

Fire Beam Breath

Zarathra exhales a beam of fire in a 120-foot line that is 5 feet wide. Each creature in that line must make a DC 24 Dexterity saving throw, taking 12d10 fire damage on a failed save, or half as much damage on a successful one. This ability recharges after a short or long rest.

Spells

Zarathra can cast spells as a 15th-level sorceress. She can cast the following spells: Fireball, Wall of Fire, Dominate Monster, and Wish. She has three 9th-level spell slots available for her most powerful magics.

Tail

Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 2d8 + 8 bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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