Everything from the 5th edition of D&D. 5e, monster manual, DnD, collection.
Played | 0 times |
Cloned | 5 times |
Created | 16 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
Deep gnomes, or svirfneblin, are stealthy and clever creatures that thrive in the twisting caverns of the Underdark. They are known for their tenacity and their ability to blend seamlessly into their rocky surroundings, making them formidable opponents despite their small stature. Traits: Stone Camouflage. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic. Innate Spellcasting. The gnome's innate speilcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: nondetection (self only) 1/day each: blindness/deafness, blur, disguise self
Size | Small |
Type | Humanoid |
CR | 1 |
XP | 100 |
Languages | Terran, Gnomish, Undercommon |
Armor Class | 15 |
HP Range | 16 - 16 (Avg: 16) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Poisoned Dart
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
War Pick
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.