Everything from the 5th edition of D&D. 5e, monster manual, DnD, collection.
Played | 0 times |
Cloned | 5 times |
Created | 16 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
Cloud giants are extravagant beings who live high above the world, showing little concern for the plights of other races except as amusement. They are powerful spellcasters, capable of controlling weather and creating clouds of mist, and they often employ lesser giants to do their bidding, viewing themselves as the highest status among giantkind. Traits: Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell. Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, light 3/day each: feather fall, fly, misty step, telekinesis 1/day each: control weather, gaseous form
Size | Huge |
Type | Giant |
CR | 9 |
XP | 5000 |
Languages | Giant, Common |
Armor Class | 14 |
HP Range | 200 - 200 (Avg: 200) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Morningstar
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Multiattack
The giant makes two morningstar attacks.
Rock
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.