Everything from the 5th edition of D&D. 5e, monster manual, DnD, collection.
Played | 0 times |
Cloned | 5 times |
Created | 16 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
At harvest time, when death revisits the twilit world, eerie scarecrows loom in silent vigil over empty fields. Animated by the bound spirit of a slain evil creature, these constructs terrify prey with their sackcloth visages and rend victims with razor-sharp claws. Traits: False Appearance. While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.
Size | Medium |
Type | Construct |
CR | 1 |
XP | 200 |
Languages | understands the languages of its creator but can't speak |
Armor Class | 11 |
HP Range | 36 - 36 (Avg: 36) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Claw
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow's next turn.
Multiattack
The scarecrow makes two claw attacks.
Terrifying Glare
The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow's next turn. The frightened target is paralyzed.