D&D 5th Edition Version 1.0 world illustration - Fantasy theme
Fantasy

D&D 5th Edition Version 1.0

B
Backlash84

Everything from the 5th edition of D&D. 5e, monster manual, DnD, collection.


Author's Note: The default 5E stuff you can get is great, but it’s not EVERYTHING… so, I’m adding everything else I can. Races, classes, monsters, items, spells, everything. The only thing I’m not bothering with is locations. Going to try and make everything as close to book accurate as possible. Plus, any monster I think a person might want to play as, I’m making a Race for them (and in some cases, a class, because at the moment that is necessary to get racial abilities in the game). If a race has its own class, it will have (X) at the end of its name, and if I'm not sure what to do about that yet, they'll have a (?). Classes that are meant for a particular race will have the name of that race, followed by (Class). Spells that have been made specifically for race based classes will have their name after the title of the spell, between brackets, (like this). I’m not going through alphabetically or anything, I’m putting what I consider the “cool” races/monsters in first. Then I can back fill the catalogue with the less interesting ones later. Every stat mentioned is in addition to the base 5e defaults. Every stat mentioned is in addition to the base 5e defaults. Version 0.1 23 Races 2 Classes 30 Monsters Version 0.2 Updated images to match D&D ascetic. Races: 26 Classes: 5 Monsters: 43 Spells: 14 Version 0.3 Races: 30 Classes: 7 Monsters: 72 Spells: 16 Version 0.4 Races: 36 Classes: 11 Monsters: 94 Spells: 23 Version 0.5 Races: 41 Classes: 16 Monsters: 129 Spells: 32 Version 0.6 Races: 41 Classes: 16 Monsters: 169 Spells: 32 Version 0.7 Races: 41 Classes: 16 Monsters: 211 Spells: 32 Version 1.0 Races: 41 Classes: 16 Monsters: 255 Spells: 32
Played0 times
Cloned5 times
Created
16 days ago
Last Updated
1 days ago
VisibilityPublic
Revenant
CR 5Medium Undead
Revenant
HP Range136 - 136 (Avg: 136)
AC13
XP1800

Description

A revenant is the spirit of a mortal who met a cruel fate, clawing its way back to the world to exact revenge on those who wronged it. It relentlessly pursues its adversary, seeking justice for its untimely demise. Traits: Regeneration. The revenant regains 10 hit points at the start of its turn, unless it took fire damage its last turn. The revenant's body is destroyed only if it starts its turn with O hit points and doesn't regenerate. Rejuvenation. When the revenant's body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another corpse and regains all its hit points. Turn Immunity. The reverant is immune to effects that turn undead. Vengeful Tracker. The revenant knows the distance to and direction of any creature against which it seeks revenge, even if the creature and the revenant are on different planes of existence. If the creature being tracked by the revenant dies, the revenant knows.

Details
SizeMedium
TypeUndead
CR5
XP1800
Languagesthe languages it knew in life
Defenses
Armor Class13
HP Range136 - 136 (Avg: 136)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Fist

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 14 (4d6) bludgeoning damage. Instead of dealing damage, the revenant can grapple the target (escape DC 14) provided the target is Large or smaller.

Multiattack

The revenant makes two fist attacks.

Vengeful Glare

The revenant targets one creature it can see within 30 feet of it and against which it has sworn vengeance. The target must make a DC 15 Wisdom saving throw. On a failure, the target is paralyzed until the revenant deals damage to it, or until the end of the revenant's next turn. When the paralysis ends, the target is frightened of the revenant for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see the revenant, ending the frightened condition on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service