
Ravnica if the Nephilim were corporations
Played | 1 times |
Cloned | 0 times |
Created | 70 days ago |
Last Updated | 67 days ago |
Visibility | Public |

Description
Nephosynt is a Nephilim made corporate, embodying the tension between reality and perception. It thrives on the contradictions of legality and transgression, wielding power through the frameworks of choice it creates for others.
Size | Huge |
Type | Monstrosity |
CR | 15 |
XP | 13000 |
Languages | Common, Celestial, Infernal |
Armor Class | 18 |
HP Range | 200 - 300 (Avg: 250) |
Damage Vulnerabilities | Psychic |
Damage Resistances | Necrotic, Radiant |
Damage Immunities | None |
Condition Immunities | Grappled, Paralyzed |
Corporate Command
Nephosynt can issue commands to creatures within 30 feet, compelling them to act according to its will. Affected creatures must succeed on a DC 22 Charisma saving throw or be charmed for 1 minute.
Reality Warp
Nephosynt can alter the perception of reality for all creatures within a 60-foot radius. Creatures must succeed on a DC 22 Wisdom saving throw or be affected by a confusion spell for 1 minute.
Spectacle of Control
Nephosynt creates a dazzling display of lights and sounds, forcing all creatures within 30 feet to make a DC 22 Constitution saving throw or be blinded and deafened until the end of their next turn.