
Survival
Battle for your survival, manage your resourced and utilize Dinosaurs
Author's Note: The world of Dehara is a world where players must work on their survival. Manage their reaources, starting from a small village, they may build up a civilization, or search for the first relics in order to become gods of a world that's at it's beginning. Many creatures roam, some including Dinosaurs and Wyverns. Many are dangerous, but a few may be tamed to help with creating the civilization.
Played | 0 times |
Cloned | 2 times |
Created | 66 days ago |
Last Updated | 66 days ago |
Visibility | Public |
Zone of Truth
Enchantment•Level 2

Description
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the fate and can avoid answering questions she would normally have responded with a lie. Such a creature can remain evasive in his answers as they remain within the limits of truth.
Spell Details
Level | 2 |
Range | 60 |