Fantasy
Continents & many archipelagos. Tyrannical government using pirates to enforce rules behind scenes.
Author's Note: A world of a single government controlling everything behind the scenes. They extort pirates for their power to control the world. There's a history hiding in the timeline. One that could shake the world if ever uncovered.
Played | 33 times |
Cloned | 1 times |
Created | 70 days ago |
Last Updated | 9 days ago |
Visibility | Public |

HP Range20 - 30 (Avg: 25)
AC13
XP200
Description
Cave goblins are small, cunning creatures that dwell in dark, damp caves. They are known for their stealth and ability to set traps for unsuspecting adventurers.
Details
Size | Small |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common, Goblin |
Defenses
Armor Class | 13 |
HP Range | 20 - 30 (Avg: 25) |
Damage Vulnerabilities | None |
Damage Resistances | Poison |
Damage Immunities | None |
Condition Immunities | Frightened |
Actions
Sneak Attack
If the cave goblin has advantage on the attack roll, it deals an extra 7 (2d6) damage.
Trap Setting
The cave goblin can set a simple trap that requires a DC 13 Dexterity saving throw to avoid taking 1d6 piercing damage.