Continents & many archipelagos. Tyrannical government using pirates to enforce rules behind scenes.
Played | 33 times |
Cloned | 1 times |
Created | 69 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Description
A massive, shadowy stingray that glides silently through the depths of the ocean, its body adorned with bioluminescent patterns that mesmerize prey. It is known to be both a predator and a guardian of ancient underwater ruins.
Size | Huge |
Type | Monstrosity |
CR | 10 |
XP | 5900 |
Languages | understands Aquan but cannot speak |
Armor Class | 17 |
HP Range | 200 - 300 (Avg: 250) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Piercing, Slashing |
Damage Immunities | Poison |
Condition Immunities | Grappled, Paralyzed |
Barb Strike
Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 6) piercing damage plus 14 (4d6) poison damage.
Bioluminescent Lure
The Abyssal Stingray can emit a bright light in a 30-foot radius. Creatures within this radius must succeed on a DC 16 Wisdom saving throw or be charmed until the end of their next turn.
Swallow
The Abyssal Stingray can attempt to swallow a creature that is Medium or smaller. The target must succeed on a DC 18 Dexterity saving throw or be swallowed. A swallowed creature is blinded and restrained, takes 21 (6d6) acid damage at the start of each of its turns, and can escape by using its action to make a DC 18 Strength check.