Fantasy
Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?
Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative. Featured characters are suggested for their familiar human-oriented playstyle.
Played | 36 times |
Cloned | 6 times |
Created | 12 days ago |
Last Updated | 4 days ago |
Visibility | Public |
HP Range40 - 50 (Avg: 45)
AC13
XP450
Description
A ragged human wanderer reeking of booze and desperation, the Drunken Brawler fights with a chaotic, staggering style that makes him unpredictable and surprisingly resilient.
Details
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Common |
Defenses
Armor Class | 13 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Staggering Dodge
As a reaction, the Drunken Brawler can impose disadvantage on an attack roll targeting him, representing his erratic, swaying movements.
Unpredictable Strike
The Drunken Brawler makes a melee weapon attack with advantage if he has recently taken damage, using his staggering movements to catch foes off guard.
Unsteady Strike
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. The target must succeed on a DC 10 Dexterity saving throw or be knocked prone.