Dragon, Magic Reborn world illustration - Fantasy theme
Fantasy

Dragon, Magic Reborn

H
Hoko

Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?


Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative. Featured characters are suggested for their familiar human-oriented playstyle.
Played36 times
Cloned6 times
Created
12 days ago
Last Updated
4 days ago
VisibilityPublic
Runebound
CR 8Large Dragon
Runebound
HP Range140 - 160 (Avg: 150)
AC18
XP3900

Description

An ancient dragonkin etched with glowing Gru runes, its bronze scales shimmer with fading magic. Once a guardian of the arcane, it now wanders as a solemn reminder of magic's decline and forgotten glory.

Details
SizeLarge
TypeDragon
CR8
XP3900
LanguagesDraconic, Common
Defenses
Armor Class18
HP Range140 - 160 (Avg: 150)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Arcane Rune Blast (Recharge 5-6)

The Runebound releases a blast of arcane energy in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking 36 (8d8) force damage on a failed save, or half as much on a successful one.

Claw Attack

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Fiery Breath

The Mesopotrian Drakhar exhales a cone of fire that deals 6d8 fire damage (DC 16 Dexterity save for half).

Runebound Claw

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 7 (2d6) radiant damage from the runes.

Tail Sweep

The Drakhar sweeps its tail in a 10-foot radius, forcing creatures to make a DC 15 Dexterity saving throw or be knocked prone and take 10 (2d6 + 3) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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