Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?
Played | 36 times |
Cloned | 6 times |
Created | 12 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
An ancient dragonkin etched with glowing Gru runes, its bronze scales shimmer with fading magic. Once a guardian of the arcane, it now wanders as a solemn reminder of magic's decline and forgotten glory.
Size | Large |
Type | Dragon |
CR | 8 |
XP | 3900 |
Languages | Draconic, Common |
Armor Class | 18 |
HP Range | 140 - 160 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Arcane Rune Blast (Recharge 5-6)
The Runebound releases a blast of arcane energy in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking 36 (8d8) force damage on a failed save, or half as much on a successful one.
Claw Attack
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Fiery Breath
The Mesopotrian Drakhar exhales a cone of fire that deals 6d8 fire damage (DC 16 Dexterity save for half).
Runebound Claw
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 7 (2d6) radiant damage from the runes.
Tail Sweep
The Drakhar sweeps its tail in a 10-foot radius, forcing creatures to make a DC 15 Dexterity saving throw or be knocked prone and take 10 (2d6 + 3) bludgeoning damage.