Fantasy
Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?
Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative. Featured characters are suggested for their familiar human-oriented playstyle.
Played | 36 times |
Cloned | 6 times |
Created | 12 days ago |
Last Updated | 4 days ago |
Visibility | Public |
HP Range40 - 50 (Avg: 45)
AC15
XP450
Description
A resolute combatant in the human resistance against Gru's tyrannical royalty, skilled in survival and guerrilla warfare. They strike swiftly from the shadows and vanish into the broken wilderness, driven by a dream of freedom.
Details
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Common |
Defenses
Armor Class | 15 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Guerrilla Ambush
The rebel fighter can use their action to hide and then make a ranged attack with their hand crossbow, dealing 1d6+3 piercing damage.
Makeshift Weapon Strike
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Rallying Cry (Recharge 5-6)
The rebel lets out a fierce cry, inspiring allies within 30 feet. Allies gain advantage on their next attack roll or saving throw.
Shadow Strike
The rebel fighter makes a melee weapon attack with advantage if they have not been seen by the target this turn, dealing 1d8+3 piercing damage.