Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?
Played | 36 times |
Cloned | 6 times |
Created | 12 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
Elite human enforcers clad in soot-marked plate armor, masked faces, and tongues magically branded to prevent betrayal. They serve the tyrants by burning fields, executing rebels, and destroying relics with relentless brutality.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common |
Armor Class | 18 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Brand of Obedience
The Ashkings' Dog can magically enforce obedience on a creature it can see within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or be unable to take hostile actions against the Ashkings' Dogs for 1 minute.
Burning Field
Once per long rest, the Ashkings' Dogs can ignite a 20-foot radius area in front of them with smokeless flame. Creatures in the area must make a DC 15 Dexterity saving throw or take 21 (6d6) fire damage, half on a successful save.
Smokeless Torch Strike
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) fire damage and the target must succeed on a DC 14 Constitution saving throw or be blinded until the end of its next turn.