Fantasy
Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?
Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative. Featured characters are suggested for their familiar human-oriented playstyle.
Played | 36 times |
Cloned | 6 times |
Created | 12 days ago |
Last Updated | 4 days ago |
Visibility | Public |
HP Range120 - 150 (Avg: 135)
AC17
XP8400
Description
A human wizard who achieved lichdom through obsessive study of forbidden magic from draconic relics, lost tomes, and whispered pacts. Commands spirits and shadows, sustained by deathless will and ancient rites.
Details
Size | Medium |
Type | Undead |
CR | 12 |
XP | 8400 |
Languages | Common, Draconic, Abyssal |
Defenses
Armor Class | 17 |
HP Range | 120 - 150 (Avg: 135) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Command Spirits
The Shadowed Lich commands spirits to harass foes. Each creature of its choice within 30 feet must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its next turn.
Draconic Flame (Recharge 5-6)
The lich exhales a cone of draconic fire, dealing 45 (10d8) fire damage to all creatures in a 30-foot cone. A DC 17 Dexterity saving throw halves the damage.
Shadow Bolt
Ranged spell attack, +9 to hit, range 120 ft., one target. Hit: 27 (6d8) necrotic damage.