Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?
Played | 36 times |
Cloned | 6 times |
Created | 12 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
Human mercenaries and engineers specializing in capturing and controlling dragons through mechanical and alchemical means, using technology over magic or brute force.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common |
Armor Class | 16 |
HP Range | 70 - 100 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Alchemy Bomb
The Ironbinder Operative throws an alchemy bomb at a point within 20 feet. Each creature within 10 feet must make a DC 14 Constitution saving throw or be stunned until the end of its next turn.
Harpoon Launcher
Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 12 (2d6 + 5) piercing damage and the target must succeed on a DC 14 Strength saving throw or be restrained by mechanical chains until freed.
Steam-Powered Bola
Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage and the target is restrained until it uses its action to make a DC 14 Dexterity check to escape.