Fantasy
Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?
Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative. Featured characters are suggested for their familiar human-oriented playstyle.
Played | 36 times |
Cloned | 6 times |
Created | 12 days ago |
Last Updated | 4 days ago |
Visibility | Public |
HP Range80 - 90 (Avg: 85)
AC15
XP1800
Description
A coalition of wealthy traders and caravan masters who use wealth, subterfuge, and mercenaries to protect trade routes from dragons. They avoid direct confrontation, relying on manipulation and economic power to maintain influence and safety.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Draconic, Thieves' Cant |
Defenses
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bribe
The Dragonbane Merchant can attempt to bribe a creature within 30 feet, forcing a DC 15 Wisdom saving throw or the target is charmed for 1 minute, seeing the merchant as a trusted ally.
Call Mercenaries
The merchant summons 2 mercenary guards to aid in combat. They appear in unoccupied spaces within 30 feet and act immediately.
Sabotage
The merchant can sabotage enemy equipment or supplies, causing disadvantage on the next attack roll or ability check made by the target within 1 minute.