Fantasy
Gru is a crumbling world once shaped by dragons and flowing with wild magic. Now, its Rebel Moon breaks, ley lines wither, and wonder fades. You are one of the last dragons, or a rare rider who still dares to bond with one. Will you fight to restore magic and hope, or let Gru sink fully into shadow and ruin?
Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative. Featured characters are suggested for their familiar human-oriented playstyle.
Played | 36 times |
Cloned | 6 times |
Created | 12 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
You fire unstable magic through a prism at a point within 120 feet, unleashing a 20-foot radius sphere of twisting chromatic energy. Roll a d6 to determine damage type: acid, cold, fire, lightning, poison, or thunder. Creatures in the area take 8d8 damage of that type, with a Dexterity saving throw for half damage. On a second d6 roll of 1-2, you take half the damage. Colors bleed and your vision distorts for 1 minute, warping your perception of reality.
Spell Details
Level | 3 |
Range | 120 |