
Fantasy
A modernized open fantasy world, with tons of different structures, biomes, and realms to explore.
Author's Note: Some dragon friends start up a game and end up in a modernized open fantasy world, with no end in sight. Their brawn, wits, weapons, and friendship might be the only way out. Endless fights of madness and mayhem, could they live to tell the tale? This is an insane and stupidly difficult game. There’s only one way to find out… with tough enemies, scary bosses, and many other obstacles, everything will be challenging for the players ahead.
Played | 13 times |
Cloned | 0 times |
Created | 75 days ago |
Last Updated | 7 days ago |
Visibility | Public |
Pipes of Haunting
Uncommon•Gear (Wondrous Items)

Weight2.00 lb.
Description
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Uncommon |
Weight | 2.00 lb. |
Cost | 0 Gold Pieces |