
Fantasy
A modernized open fantasy world, with tons of different structures, biomes, and realms to explore.
Author's Note: Some dragon friends start up a game and end up in a modernized open fantasy world, with no end in sight. Their brawn, wits, weapons, and friendship might be the only way out. Endless fights of madness and mayhem, could they live to tell the tale? This is an insane and stupidly difficult game. There’s only one way to find out… with tough enemies, scary bosses, and many other obstacles, everything will be challenging for the players ahead.
Played | 13 times |
Cloned | 0 times |
Created | 75 days ago |
Last Updated | 7 days ago |
Visibility | Public |
Merrow
CR 2•Large Monstrosity

HP Range18 - 72 (Avg: 45)
AC13
XP450
Details
Size | Large |
Type | Monstrosity |
CR | 2 |
XP | 450 |
Languages | Abyssal, Aquan |
Defenses
Armor Class | 13 |
HP Range | 18 - 72 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
Multiattack
The merrow makes two attacks: one with its bite and one with its claws or harpoon.