
Fantasy
A modernized open fantasy world, with tons of different structures, biomes, and realms to explore.
Author's Note: Some dragon friends start up a game and end up in a modernized open fantasy world, with no end in sight. Their brawn, wits, weapons, and friendship might be the only way out. Endless fights of madness and mayhem, could they live to tell the tale? This is an insane and stupidly difficult game. There’s only one way to find out… with tough enemies, scary bosses, and many other obstacles, everything will be challenging for the players ahead.
Played | 13 times |
Cloned | 0 times |
Created | 75 days ago |
Last Updated | 7 days ago |
Visibility | Public |
Dretch
CR 0.25•Small Fiend

HP Range8 - 28 (Avg: 18)
AC11
XP25
Details
Size | Small |
Type | Fiend |
CR | 0.25 |
XP | 25 |
Languages | Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal) |
Defenses
Armor Class | 11 |
HP Range | 8 - 28 (Avg: 18) |
Damage Vulnerabilities | None |
Damage Resistances | , , |
Damage Immunities | |
Condition Immunities |
Actions
Bite
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Claws
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Fetid Cloud
A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
Multiattack
The dretch makes two attacks: one with its bite and one with its claws.