
Fantasy
A modernized open fantasy world, with tons of different structures, biomes, and realms to explore.
Author's Note: Some dragon friends start up a game and end up in a modernized open fantasy world, with no end in sight. Their brawn, wits, weapons, and friendship might be the only way out. Endless fights of madness and mayhem, could they live to tell the tale? This is an insane and stupidly difficult game. There’s only one way to find out… with tough enemies, scary bosses, and many other obstacles, everything will be challenging for the players ahead.
Played | 13 times |
Cloned | 0 times |
Created | 75 days ago |
Last Updated | 7 days ago |
Visibility | Public |
Spike Growth
Transmutation•Level 2

Description
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The development of land is camouflaged to look natural. Any creature that does not see the area when the spell is spell casts must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
Spell Details
Level | 2 |
Range | 150 |