Alternate History
Generally based on the Romance of the Three Kingdoms and other related works.
Played | 5 times |
Cloned | 0 times |
Created | 94 days ago |
Last Updated | 2 days ago |
Visibility | Public |

HP Range75 - 95 (Avg: 85)
AC15
XP1800
Description
River Spirits are benevolent water elementals that guard their waterways, ensuring their purity and balance. They can manifest as humanoid forms or control the currents of rivers and lakes, using their powers to protect against pollution and disrespect.
Details
Size | Medium |
Type | Elemental |
CR | 5 |
XP | 1800 |
Languages | Aquan, Common |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Bludgeoning, Piercing, Slashing |
Damage Immunities | None |
Condition Immunities | Grappled, Prone |
Actions
Healing Waters
As an action, the River Spirit can heal a creature within 30 feet for 3d8 + 5 hit points by channeling the healing properties of water.
Summon Water Creatures
The River Spirit can summon 1d4 water-based creatures (like water elementals or fish) to aid it in battle.
Water Control
The River Spirit can control the flow of water within a 60-foot radius, creating whirlpools or altering currents as a bonus action.