Dreams of Three Kingdoms world illustration - Alternate History theme
Alternate History

Dreams of Three Kingdoms

K
Kumori

Generally based on the Romance of the Three Kingdoms and other related works.

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94 days ago
Last Updated
2 days ago
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River Spirit
CR 5Medium Elemental
River Spirit
HP Range75 - 95 (Avg: 85)
AC15
XP1800

Description

River Spirits are benevolent water elementals that guard their waterways, ensuring their purity and balance. They can manifest as humanoid forms or control the currents of rivers and lakes, using their powers to protect against pollution and disrespect.

Details
SizeMedium
TypeElemental
CR5
XP1800
LanguagesAquan, Common
Defenses
Armor Class15
HP Range75 - 95 (Avg: 85)
Damage VulnerabilitiesLightning
Damage ResistancesBludgeoning, Piercing, Slashing
Damage ImmunitiesNone
Condition ImmunitiesGrappled, Prone
Actions

Healing Waters

As an action, the River Spirit can heal a creature within 30 feet for 3d8 + 5 hit points by channeling the healing properties of water.

Summon Water Creatures

The River Spirit can summon 1d4 water-based creatures (like water elementals or fish) to aid it in battle.

Water Control

The River Spirit can control the flow of water within a 60-foot radius, creating whirlpools or altering currents as a bonus action.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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