Alternate History
Generally based on the Romance of the Three Kingdoms and other related works.
Played | 5 times |
Cloned | 0 times |
Created | 94 days ago |
Last Updated | 2 days ago |
Visibility | Public |

HP Range150 - 150 (Avg: 150)
AC17
XP3900
Description
Crystal Golems are formidable guardians crafted from rare and vibrant crystals, tasked with protecting the hidden treasures and sacred sites within mountain caves. They fiercely defend their crystalline domains against any intruders, using their unique abilities to manipulate the very crystals that form their bodies.
Details
Size | Large |
Type | Construct |
CR | 7 |
XP | 3900 |
Languages | None |
Defenses
Armor Class | 17 |
HP Range | 150 - 150 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | Bludgeoning, Slashing, Piercing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Blinded, Charmed, Deafened, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious |
Actions
Crystal Barrier
The golem creates a barrier of crystal that grants it and allies within 10 feet a +2 bonus to AC until the start of its next turn.
Crystal Shard
The Crystal Golem launches a shard of crystal at a target within 60 feet, dealing 3d8 piercing damage on a hit.
Energy Absorption
When the golem is hit by a spell, it can absorb the energy, gaining temporary hit points equal to the spell's level x 5.