Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Size | 0 |
Type | Notes |
Coordinates | (19, -2988) to (485, -2522) |
A Dungeon Break is the moment of crisis. When a gate becomes unstable, it will collapse, unleashing its boss monster and hordes of minions onto the world. The ranking of the gate (E to S) directly correlates with the severity of the threat. An E-rank break might involve relatively weak goblins, while an S-rank could unleash city-leveling entities. Your immediate priority during a break is survival and the neutralization of the released monsters. Effective response to a Dungeon Break requires swift action and coordination. Understand the terrain, potential escape routes, and the capabilities of your team. Communication is key. Be prepared for chaotic situations and the need to adapt your tactics on the fly. Remember that the boss monster is typically the most significant threat and often requires a focused and coordinated effort to defeat. After a break, be aware of potential lingering dangers, such as residual energy or unusual artifacts.