Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Hornet King is a colossal wasp with a hardened exoskeleton and an exceptionally potent sting. It exudes a toxic aura that can incapacitate foes, and it commands swarms of lesser insects to do its bidding.
Size | Huge |
Type | Monstrosity |
CR | 7 |
XP | 2900 |
Languages | None |
Armor Class | 16 |
HP Range | 95 - 95 (Avg: 95) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Command Swarm
Special Action (Recharge 5-6). The Hornet King can magically command up to three swarms of insects within 60 feet of it. Each commanded swarm can immediately use its reaction to move up to its speed or make one attack.
Multiattack
The Hornet King makes two stinger attacks.
Stinger
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 14 (4d6) poison damage and be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the paralysis on itself on a success.